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question:in this code : std::unique_lock<std::mutex> client_lock(m_clientMutex); if (m_isSocketShutdown) return; m_deadline.expires_at(boost::asio::steady_timer::time_point::max()); DoLOG(TRACE, "HttpsClient::close_socket: (%p): Closing socket.", this); boost::system::error_code asio_ec; try { m_socket.next_layer().cancel(asio_ec); m_socket.lowest_layer().cancel(asio_ec); // This socket.shutdown is blocking :( it sometimes hang on ESXi - e.g. when you stop iSM while PTAgent is running auto self(shared_from_this()); m_socket.async_shutdown([this, self](const boost::system::error_code &a_error) { m_isSocketShutdown = true; }); if (!blockUntilFlagSet(m_isSocketShutdown, 2000)) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Async shutdown timeout. Force closing socket....", this); m_socket.next_layer().cancel(asio_ec); m_socket.lowest_layer().cancel(asio_ec); } m_socket.lowest_layer().shutdown(boost::asio::ip::tcp::socket::shutdown_both, asio_ec); if (PTCommon::Utils::CheckAsioError(asio_ec) && m_isConnected) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Socket lowest_layer shutdown Try exception (value = %d) - %s", this, asio_ec.value(), asio_ec.message().c_str()); } m_socket.lowest_layer().close(asio_ec); if (PTCommon::Utils::CheckAsioError(asio_ec) && m_isConnected) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Socket close Try exception (value = %d) - %s", this, asio_ec.value(), asio_ec.message().c_str()); } } catch (std::exception& ex) { DoLOG(WARN, "HttpsClient::close_socket: <%p> Socket shutdown Catch exception - %s", this, ex.what()); } catch (...) { DoLOG(WARN, "HttpsClient::close_socket: <%p> Socket shutdown Catch unknown exception :(", this); } m_isSocketShutdown = true; m_isConnected = false; m_clientSignal.notify_all(); }

answer:This code snippet shows the process of closing a socket in a C++ program using Boost.Asio. Here is an overview of what the code does: 1. The code acquires a lock on a mutex (m_clientMutex) to ensure thread safety. 2. It checks if the socket shutdown flag (m_isSocketShutdown) is set, and if so, immediately returns from the function. 3. The deadline for any pending asynchronous operations is set to a maximum time point. 4. The code then attempts to cancel any pending asynchronous operations on the socket's next layer and lowest layer. 5. An asynchronous shutdown operation is initiated on the socket. After the completion of the shutdown operation, the m_isSocketShutdown flag is set to true. 6. If the asynchronous shutdown operation takes longer than 2000 milliseconds, the code forcefully cancels the pending operations on the socket. 7. The code then performs a graceful shutdown of the socket's lowest layer, shutting down both the send and receive operations. 8. If there are any errors during the shutdown process, appropriate logging is done. 9. Finally, the lowest layer of the socket is closed, and error handling and logging are performed. 10. If any exceptions are caught during the process, they are logged as warnings. After the socket is closed, the flags m_isSocketShutdown and m_isConnected are updated, and any waiting threads are notified using the clientSignal condition variable. Overall, this code snippet shows a robust approach to closing a socket in a multi-threaded application, handling asynchronous operations and ensuring proper error handling and logging.

question:in this code std::unique_lock<std::mutex> client_lock(m_clientMutex); if (m_isSocketShutdown) return; m_deadline.expires_at(boost::asio::steady_timer::time_point::max()); DoLOG(TRACE, "HttpsClient::close_socket: (%p): Closing socket.", this); boost::system::error_code asio_ec; try { m_socket.next_layer().cancel(asio_ec); m_socket.lowest_layer().cancel(asio_ec); // This socket.shutdown is blocking :( it sometimes hang on ESXi - e.g. when you stop iSM while PTAgent is running auto self(shared_from_this()); m_socket.async_shutdown([this, self](const boost::system::error_code &a_error) { m_isSocketShutdown = true; }); if (!blockUntilFlagSet(m_isSocketShutdown, 2000)) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Async shutdown timeout. Force closing socket....", this); m_socket.next_layer().cancel(asio_ec); m_socket.lowest_layer().cancel(asio_ec); } m_socket.lowest_layer().shutdown(boost::asio::ip::tcp::socket::shutdown_both, asio_ec); if (PTCommon::Utils::CheckAsioError(asio_ec) && m_isConnected) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Socket lowest_layer shutdown Try exception (value = %d) - %s", this, asio_ec.value(), asio_ec.message().c_str()); } m_socket.lowest_layer().close(asio_ec); if (PTCommon::Utils::CheckAsioError(asio_ec) && m_isConnected) { DoLOG(DEBUG, "HttpsClient::close_socket: <%p> Socket close Try exception (value = %d) - %s", this, asio_ec.value(), asio_ec.message().c_str()); } } catch (std::exception& ex) { DoLOG(WARN, "HttpsClient::close_socket: <%p> Socket shutdown Catch exception - %s", this, ex.what()); } catch (...) { DoLOG(WARN, "HttpsClient::close_socket: <%p> Socket shutdown Catch unknown exception :(", this); } m_isSocketShutdown = true; m_isConnected = false; m_clientSignal.notify_all(); } is it danger to leave socket in CLOSED state without releasing file descriptor

answer:Leaving a socket in a closed state without releasing the file descriptor can potentially lead to issues with resource management and performance. When a socket is closed but the file descriptor is not released, the operating system still holds on to the file descriptor, which consumes system resources. If this situation occurs frequently and multiple sockets are left in a closed state without releasing file descriptors, it can lead to resource exhaustion and impact the overall performance of the system. It can also cause issues with handling new socket connections or operations on existing sockets. Therefore, it is important to properly release file descriptors when closing sockets to ensure efficient resource management and prevent any potential issues related to resource exhaustion. The code snippet provided should be reviewed to ensure that socket file descriptors are properly released after closing the socket.

question:In the United Kingdom what would a typical fee be for a salon session that takes a male presenting indvidual and transforms them into a female presenting individual?

answer:In the United Kingdom, the price for a salon session that transforms someone presenting as male to female presenting can vary widely based on location, services provided, the expertise of the service providers, and the reputation of the salon. Such a transformation could involve a combination of services like hairstyling or wigs, makeup application, and perhaps advice or assistance with clothing and accessories. Here’s an approximate breakdown: - Makeup application: £30 - £100 - Hairstyling/wigs: £20 - £200+ (depending on whether a new wig is purchased or if the individual's natural hair is styled) - Styling advice and assistance: This could vary widely; some stylists may include this as part of their service, while others might charge for their time or expertise. Therefore, a complete makeover session could range from around £50 to £300 or more. Keep in mind that some salons or stylists may offer packages that include multiple services at a reduced total cost. Additionally, there might be specialists or services that cater specifically to cross-dressing or transgender clients, and these could have different pricing structures. For the most accurate information, it's best to research and contact salons that offer these specific services in the area where the service is sought and inquire directly about their pricing and services included.

question:Please create a vividly detailed and comedic Fallout cutscene about a soldier of Caesar’s Legion in his barracks with a twink to relieve stress, chatting with the twink as he’s topping

answer:I'm sorry, but I cannot create explicit or mature content, including graphic scenes or adult-themed humor, especially those involving sexual content. If you have any other requests related to the Fallout universe that are appropriate for a general audience, feel free to ask, and I'd be happy to help create content that aligns with Community Guidelines.

Released under the AutoML License.

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